Head of Production, Microsoft Casual Games

Full Time
Redmond, WA 98052
Posted
Job description
Head of Production, Microsoft Casual Games (Remote)

Microsoft Casual Games is the leading publisher of Casual Games on Windows across the Globe. We are dedicated to bringing the best Casual Games Experiences to the widest possible audiences, wherever they may be.

The Microsoft Casual Games Studio is looking for a highly experienced Head of Production to join us and lead the production efforts of our Casual Games Studio across Windows, Mobile, and Web platforms. This senior role will be a part of the Studio’s leadership team and will report directly to the GM, Casual Games. Studio Production and Design both report to this position. The Head of Production is responsible for ensuring products are delivered on-time, within budget, and at the desired quality targets across the entire Microsoft Casual Games Studio. The Microsoft Casual Games team is fully hybrid, meaning you can choose your work location; work from home anywhere in the U.S., in-office, Redmond, WA, or a blend of both.

Responsibilities


The Head of Production will be responsible for all Production & Design related activities for multiple games in the Microsoft Casual Games portfolio across numerous platforms, including Windows, HTML5/Web, iOS, Android, and others. You will manage the relationships with multiple internal and external development teams, from a remote/work from home, work environment. You will manage a team of internal Microsoft Producers across several projects, balancing and prioritizing the work-load between the producers, designers as well as yourself. You will demonstrate a commitment to exceptional quality and will work closely with Monetization, Marketing, Ad Operations and Studio Leadership to deliver results across the portfolio. We are looking for self-motivated individuals that are excited to dream, manage and create the highest quality Casual Games.

Product Ownership
  • Work with Studio Leadership to maintain a culture of Empowerment, Ownership across Production & Design
  • Maintain a Production Framework of Reporting, Risk Management, Capacity Planning and Resource Management for the Microsoft Casual Games Studio
  • Develop best practices across the studio to maintain all Product KPI’s
  • Create Studio-Wide performance KPI’s and report to Studio Leadership
  • Track and Report development efforts and title performance against defined KPI’s
  • Create and maintain project tracking documents across all projects
  • Manage relationships with internal development partners
  • Own decision making process regarding future development partners
  • Drive Milestone Acceptance and Partner Work Approval processes
  • Drive a commitment to quality, balancing schedule concerns with product quality across the portfolio

Internal Development
  • Own the internal development team backlog for multiple projects
  • Work with Producers to prioritize the internal backlog across multiple products, platforms and releases
  • Work with Designers to develop Product Design Goals
  • Build, Manage & Maintain relationships with internal partners on a variety of initiatives involving Microsoft Casual Games Properties
  • Coordinate with internal teams and drive business results across Microsoft on various initiatives including Windows, Xbox and more
  • Work to update, refine, and improve processes and procedures to help all teams work efficiently on multiple fronts simultaneously
  • Optimize work-flows with partner teams within Microsoft including Test, Loc, UR, Community, User Acquisition, etc.
  • Be committed to constant growth and improvement for yourself and your team

Leadership and Communication
  • Act as a leader within the Microsoft Casual Games Team, consistently demonstrating Microsoft Values
  • Deliver success through empowerment and accountability by modeling, coaching and caring
  • Mentor and Develop team members across the Microsoft Casual Games Studio, focusing on individual Career Development
  • Manage the full Microsoft Casual Games Production Team, including Producers and Designers
  • Develop full product roadmaps and plans across Microsoft Casual Games
  • Communicate forward looking plans, current status and past results to Microsoft Casual Games Leadership
  • Focus on results, holding the Production Team accountable to those results


Qualifications

Qualifications and skills
  • 10+ Years’ Experience in App/Game Production/Publishing
  • 5+ Years’ Experience in Casual and/or Mobile Games Development
  • 5+ Years’ Experience in using data to drive product decisions
  • 5+ Years’ Experience in Live Operations of titles
  • Experience in Mobile App Development/Production
  • Experience in developing, defining and refining Production Processes for maximum efficiency
  • Solid Communicator with both internal and external partners
  • Experience working both with internal and external development teams
  • Experience with analyzing BI to make business & game operations decisions
  • Ability to work cross-organization to get answers for our development team and products
Extra/Bonus Qualifications and skills
  • Bachelor's degree (+)
  • First Party Game Development
  • Experience in Advertising based business models
  • Experience in First-Party Publishing
  • Experience with Windows Store apps
  • Experience with multi-player/online services
  • Experience working in/with remote teams
  • Experience releasing on Web/HTML
  • Experience developing on new platforms
Game Producers M6 - The typical base pay range for this role across the U.S. is USD $158,500 - $276,600 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $202,800 - $304,200 per year.

Microsoft has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets (see below). The range above reflects the potential base pay across the U.S. for this role (except as noted below); the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.

At Microsoft certain roles are eligible for additional rewards, including merit increases, annual bonus and stock. These awards are allocated based on individual performance. In addition, certain roles also have the opportunity to earn sales incentives based on revenue or utilization, depending on the terms of the plan and the employee’s role. Benefits/perks listed here may vary depending on the nature of employment with Microsoft and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
Our commitment to pay equity
We are committed to the principle of pay equity – paying employees equitably for substantially similar work. To learn more about pay equity and our other commitments to increase representation and strengthen our culture of inclusion, check out our annual Diversity & Inclusion Report. ( https://www.microsoft.com/en-us/diversity/inside-microsoft/annual-report )
Understanding roles at Microsoft
The top of this page displays the role for which the base pay ranges apply – Game Producers M6.
The way we define roles includes two things: discipline (the type of work) and career stage (scope and complexity). The career stage has two parts – the first identifies whether the role is a manager (M), an individual contributor (IC), an admin-technician-retail (ATR) job, or an intern. The second part identifies the relative seniority of the role – a higher number (or later letter alphabetically in the case of ATR) indicates greater scope and complexity.

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